Platformer based on Gunit's game: https://scratch.mit.edu/projects/562937016/ Controls: A and D or Left and Right Arrow Keys- Move Left and Right W - On ladders, then you can go up Space - Go into doors to sequence between levels P - Paint V - Skip Cutscene Color Key: 1 - Red: Damages enemies without defense 2 - Green: Knock enemies back by a couple of steps 3 - Blue: Stun Enemies to make it so they cannot be damaged or cannot damage you
Creds: Gravity Code adapted from an @GriffPatch Tutorial Valve @Gunit2006 for most of the characters @angelGAMER999 for text engine Dev Log: 1.0: Somewhat Demo length with the first 3 levels created, two frame cutscene, simplistic title screen, no music so far, and fine controls but wonky physics. 1.1: Updated Level 2 to make it make more sense and fixed some voice clips, added some video game ost for the atmosphere of both the cutscene and game 1.2: The end of the 3rd Level is finished 1.3: Added another level and an enemy, outlined all the clouds 2.0: Redesigned every object in the game and replaced a lot of the wonky code, brand new cutscenes, second phase of the castle has begun work 2.1: Worked on UI elements and the first part of the combat system 2.15: Speedrun mode added (Be warned, it's bad) 2.2: Added more levels to phase 2, damage frames, a single enemy, and paint-brush colors coded 2.205: Added a notice screen to tell people that the controls are in the instructions/description 2.21: New menu design and cleaned up the prologue/phase 1 a bit, removed speedrun mode so the new menu looks good 2.22: Added some new original songs 2.25: Added Gravity (via GriffPatch Platformer tutorial) 2.27: Replaced the Video game OST in the intro with new original music 2.3: Pre-Menu intro added 2.35: Speedrun mode returns, still under reconstruction but it's ready for player testing 2.531: Fixed the 1st Voice line in-game to work 2.352: Updated thumbnail for the new designs 2.352.5: Changed the game title 2.354: Added a text box engine created by angelGAMER999 and have started the second part of Phase 2 2.356: Used Mouse-trail code to improve the combat Alpha: Development for this version has ended, mostly to rework the code and attempt to make it work better than before in a rebuilt version of the game I'm working on, mostly to have an optimized and upgraded version of the game so bosses and levels don't make the game unplayable, I'll drop the Beta once it's finished.