Turbowarp link (for less lag): https://turbowarp.org/559935501 One of my BIGGEST PROJECTS is finally here!!! Introducing: GD Knock Em!!!!! This level is the reason I haven't been on as much, I've been editing this in Turbowarp. Also, I've been SUPER busy with school while making this. Editing is hard, so I recommend you read all the instructions first. For tips go here https://scratch.mit.edu/projects/543078285/. You may only advertise if it is related to this editor. {{{{{{{{{{{{{{{{{{{{{{{{{{{{ How to use }}}}}}}}}}}}}}}}}}}}}}}}}}}}} =================Adding Music================== -Go into the backdrop, delete all the music, and add the music you want. =================Saving Levels================= - Remix the project when you first start making your level, and whenever you need to save your level, save the project {{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{Controls}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ================General Controls================ - Press "Z" and "M" to switch between editor mode and play mode. =================Player Controls================ - Click to jump, fly, switch gravity, use orbs, etc.. - Press "I" and "O" to bring up the 'no-clip' option. - When you are in the end screen, you can vote with 0-9 - In practice mode, press "Z" to make a checkpoint =================Editor Controls================= - Press "1" or "3" to cycle between block menus - Press "4" and "5" to cycle between blocks in the menu - Press "2" to select the eraser - Press "I" and "O" to see the settings. - Press "O" and "P" to go to the debug menu. - Click to place a block - "R" to rotate a block, and press "T" to rotate it 45 degrees - Press "E" to show rotation and nudge menu - Press "R" and "O" to set the rotation and nudge to default - Press F for the trigger menu - B to access detect menu - Z to pick block - 9 to save - 0 to load ======================Tags==================== #all #games =====================Activity=================== ----------------------------------2.0----------------------------------- 2.0 - Save codes, move trigger, alpha trigger, instant count trigger, keys, coins, count, colored blocks, glow, teleport portals, 3D objects, thorns, swing copter, more monsters, fade. ----------------------------------1.0----------------------------------- 1.2 - Added numbers on the percentage bar. 1.0 - Blocks, platforms, grid blocks, pulsing and chain decorations, gravity portals, 'cube, ship, ball, UFO, wave, robot, and spider', pads, orbs, color trigger, dangers, slopes, dash orbs, cross blocks, black blocks, layout blocks, 'mini, mirror, and dual' portals, saws and gears, and speed changing.
This level is made and verified by me, but is obviously possible since so many people have beaten it in scratch and in the real geometry dash. Make sure you understand that I didn't make the coin paths. Also, I had to make a few adjustments because of the limitations of the editor (the bugs of the editor basically). In the dark part of the level before the drop, instead of having portals that teleport you to the next part of gameplay, there are invisible jump pads and gravity portals (look in the editor (press z and m) to see them) Thanks to Robtop for the original game Geometry Dash Subzero rubrubrubrubrubrubrubrubrubrubrubrubrub