Uh oh. It's not bananas being robbed anymore, it's precious jewelry... Nonetheless, you gotta help us out! Unlike my RPG AYs, I actually want this project to be remixed in a straight line. (Like, you remix the latest remix of this project, not any other.) As the project receives remixes, a Developer Update will be dispatched. After a couple more, a Final Update will be released. Rules are pretty much the same as the last collaboration I did. Don't be OP, don't delete stuff unless it's unbalanced, feel free to buff/nerf assets or create new enemies/objects, ect. ----------------------------- Almanac ------------------------------- Enemies: Emerald Snatcher A weak and generic footsoldier. Despite their name, they like to steal other things as well, so don't let that mislead you! Rage Snatcher A considerably bigger threat. They have plenty of health, and are much quicker than emerald snatchers, despite their size. Be careful! Fast Snatcher Runs considerably faster than other snatchers. Fortunately, they don't seem to care about their own safety, so these guys are fairly easy to take out. Shielder snatcher The Verian army really needs funds, so they send some of their troops helping the snatchers to steal some jewels. The shielder is pretty sturdy and resist well most attack. Get less knockback from opponent and attack well. Meaty snatcher Just has a lotta hp. However, they are very slow. These act as a meatshield. Amethyst snatcher A ranged snatcher that isn't effective when the blockades are still up. However, they can snatch up treasure others cant when the blockades are down! Gold Snatcher: Basically Emerald Snatcher But Has "More" HP Characters: Weak Guards Obviously not getting payed enough for this. They throw their batons at invading enemies. Damage is minute, but does have knockback. ShootyBot 2.0 A fabulous creation created by a receptionist at a heavy armour production factory. During phase 1, it fires bullets from one end of the vault to the other, and when all barriers have been destroyed it enters phase 2, dashing to random places and producing shockwaves that damage the cell reproduction of enemies. McStabs An odd sentient white circle with apparent anger issues. He likes to stab. It's in his name. Can endure a lot of damage, but once he's out, it's curtains for him. Bake Returning from yet another hiatus, Bake uses a powerful crossbow to deal heavy damage to the enemies. He can also fire volleys of arrows, and has a chance to fire piercing laser beams. Winter Dog Another doge who somehow found his way into Scratch. Throws weak snowballs rapidly. The snowballs can slow down enemies, and deal minor knockback. Winter Dog can also fire volleys of snowballs and also fire several snowballs at once. He has two special abilities. His first ability activates whenever he gets hurt, spewing snowballs everywhere damaging all nearby enemies. His second ability activates when a barrier is destroyed. Winter Dog will rush to the broken barrier and attempt to kill any advancing enemies with a non stop barrage of snowballs. Treasure Master: Randomly spawns an extra treasure. doesn't attack though... Swordmaster: Spawns Swords To Deal Damage To Enemies, Unfortunately, Doesn't pierce. Guards: Lol, Again Just Weak Guard But More HP Mr. Stick: His aim is bad, but he makes up for that with piercing and exploding bullets! pew pew boom boom Rolling cannon: Rides using his wheels on the barrier's new conveyer belt! turns out after breaking he can still roll on the floor. Shoots small cannonballs that become large explosions and do solid damage. His main downfall: Slow attacking. Objects: Treasure Your goal is to protect it. Starting off, the vault only has 10 pieces of treasure, but 1-3 pieces are awarded for each wave cleared Barrier Heavy barriers constructed to protect the vault's treasures, even fitted with lasers from maximum quality. Unfortunately, it's actually quite weak. AutoTurret V These automatic turrets, repainted to match the vault, will fire at the snatchers. Unlike other person, it will actually target the snatchers instead of firing randomly, which can make them have some times between each attacks. Can be destroyed. Spikes Thrust out of the ground, doing decent damage. Small claw Shot out by amethyst snatchers, they can deal slight damage to the blockades, but then once the blockades are down they can snatch up treasure from a long distance! Sinopia He be bringing the heat bois! Sinopia can summon 8 fireballs; however they all go in random directions so it might not be very effective. When he does this move enough times, he will summon a large fireball. It does a lot more damage AND is much more accurate, but if it doesn't hit anyone in time it will dissipate.
Was originally gonna add a burning effect to all the enemies but as you can see I am naturally lazy-