WARNING: this is a fnaf-like game. spooks and jumpscares are imminent. ------------------------------Introduction--------------------------- Emeraldhill Forest is commonly reffered to as "the Naval of Oddities" by locals and for good reason. a majority of the beasts that live there are one-of-a-kind. another nickname for the forest is "Nightdoom Forest". as most of the predators there thrive in the dark. as such. going there at night is usually a death sentence. ------------------------------Controls:------------------------------- Click on the red buttons to open/close the doors. Hover over grey arrows to open camera. When camera is up. click on the blue buttons or use left/right arrow keys to change cameras ----------------------------Changelog------------------------------ V1.0: First shared V1.1: small post-release bugfixes and quality-of-life changes V1.5: Wrethogon added and other small changes V1.6: Wrethogon AI improved. night 3 added. and other small changes V1.7: Jumpscares updated with sounds improved. and wrethogon ai further improved V2.0: Rosie added. office improved. cassete lad tapes 1 and 2 added. and other small changes V2.1: Power outage improved V3.0: Sumawu's Quality of Life Improvements ported to the original project with some small changes V3.1: Office changed a bit and other small changes V3.5: Tangli added and other small changes V3.6: Classic arrow key camera controls re-implemented V3.7: small bugfixes V4.0: Quality of life edition again ported to main game with some small changes V4.1: Jumpscares and Game over screens updated V4.5: Vetolus and night 4 added with other small changes V4.6: More stuff added to the office and some more easter eggs put in V4.7: some more stuff added to the office and small bugfixes V5.0: Night 4 call added. night 5 added. and some small tweaks V.5.1: Power outage improved V.6.0: MASSIVE update including (placeholder) endings, 6th night, extras, a custom night, and the usual additions, changes and bugfixes. V.6.1b: Added a way to skip the messages and fixed an issue with Motowu's jumpscare.
@Espeo788 for the original game that I updated. The endings are in need of a big overhaul. (since they're placeholders, obviously) I'm good with any changes or touch-ups to this.