This is where i'm going to test updates for the game. WASD to chart notes. HBNM to chart halo notes. X to chart the warning note from FNF HD. Arrow keys to hit notes. J for Bob's jumpscare in Run T for Tricky's Stop Sign G for Tricky's HP Gremlin C for Cheeky's crappy advertising. Space removes the strumline. (Doesn't work.) 0 to re-add the strumline. 1 to flip the strumline. (key binds not changed) 2 to bring the turmaline back to normal (If flipped, it changes it back to normal) 3 and 4 change the warning note to it's forms from Weeks 4 and 3, respectively. (Yes.) 5 for all four notes. 6 for all four halo-notes. 7 for the sequence at the end of Tutorial. (Works best at 4 Notespeed.) P for a reversed sequence at the end of Tutorial. (Also works best at 4 Notespeed) 8 for Run's suffering YUIO to chart fire notes. 9 for all four fire notes. R for...well...blueball.