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[MTBO 782] lolol

CScs2348778•Created July 28, 2021
[MTBO 782] lolol
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Can you remix that fast? Let's get up to Gargoogolduplexed%! ---------------------------------------------------------------- Upgrades: If we reach remix 30, the dice roll will multiply by 2. If we reach remix 40, the dice roll will multiply by 3. If we reach remix 50, the dice roll will multiply by 5. If we reach remix 60, the dice roll will multiply by 8. If we reach remix 70, the dice roll will multiply by 12. If we reach remix 80, the dice roll will multiply by 20. If we reach remix 90, the dice roll will multiply by 50. If we reach remix 100, the dice roll will multiply by 100. After that, until remix 125, the dice multi will increase by 6 every remix. After that, until remix 140, the dice multi will increase by 50 every remix. (BIG IMPROVEMENT) After That, until remix 180, the dice multi will increase by 256 every remix. At remix 220, the dice becomes a D10. After That, until remix 220, the dice multi (d) will become floor(1.1d) every remix. (BIGGER IMPROVEMENT) After That, until remix 250, the dice multi (d) will become 2d every remix. (BIGGEST IMPROVEMENT) At remix 240, the dice becomes a D12. At remix 250, the dice MULTIPLIES the battery, but it will remove the dice multi, and the dice becomes a D4, with the numbers added to 1. At remix 270, it becomes a D6 again. At remix 290, it becomes a D8 again. At remix 320, it becomes a D12 again and the multiplier becomes x1.5. At remix 330, the multiplier becomes x2. At remix 340, the multiplier becomes x2.5. At remix 350, the multiplier becomes x3. At remix 360, the multiplier becomes x3.6. At remix 370, the multiplier becomes x4.3. At remix 375, the multiplier becomes x5. At remix 377, the multiplier becomes x5.14229. At remix 380, the multiplier becomes x5.25. At remix 384, the dice becomes a D15. At remix 390, the multiplier becomes x5.625. At remix 400, the dice becomes a D20. At remix 420, the multiplier becomes x6. At remix 450, you square the multiplier. (x36) At 179.769UCe%, the dice EXPONENTIATES the battery, but the dice multi will be set to 1, and the dice becomes a D2, with the numbers added to 1. At remix 480, the dice becomes a D4 again. At remix 500, the dice becomes a D8. At remix 520, the dice becomes a D12. At remix 540, the dice multi is x1.2. At remix 560, the dice becomes a D16. At remix 580, the dice multi is x1.5. At remix 600, the dice becomes a D20. At remix 620, the dice becomes a D32. At remix 640, the dice multi is x2. At remix 650, the dice becomes a D45. At Remix 666 (THE DEVIL NUMBER), The dice multi is now x3 At Remix 680, the dice becomes a D60. At remix 684 (Blue shep's Number) Dice multi is x5 At Remix 700, dice multi will be x6.9 At Remix 720, dice multi will be x8 At 10^179UCe, the dice EXPONENTIATES the EXPONENT of the battery, AND NOTHING ELSE HAPPENS! At remix 729, dice multi will be x10 At remix 733, dice multi will be x12 At Remix 750, dice multi will be x13 At Remix 775, the dice multi will become x15. At Remix 800, the dice will become a D100!!!!!!!! At Remix 825, the dice multi will become x17 At remix 850, the dice multi will become x20 At remix 900, the dice becomes a D120!!! At remix 1000, the dice becomes a D150!!! At remix 1050, the dice multi becomes x25. At remix 1100, the dice becomes a D200. At remix 1111, the dice multi becomes x27. At remix 1150, the dice multi becomes x30. At remix 1200, the dice becomes a D250. At remix 1300, the dice becomes a D300. --------------------------------------------------------------------- Arrow Upgrades: At remix 1000, we will switch to Tetration Mode!!!!

Project Details

Project ID556471013
CreatedJuly 28, 2021
Last ModifiedMay 13, 2023
SharedJuly 28, 2021
Visibilityvisible
CommentsAllowed

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