press “s” to skip the lengthy intro Add all of those blocks (except the stamp and add/delete ones) to your tank. Remix: @griefercube > @fallen_unknown > @icix > @ballcactus Some stuff: In free moves you could move whatever you want base damage: 5 base speed: 5 How the RPG mechanic works: speed = base speed * movement speed /1.5 + 5 = how much squares you could walk each turn squares with shapes: [ yellow square: deals 1 damage to tank and let’s tank on the spot orange triangle: deals 3 damage blue pentagon: deals 5 damage modified ones: walls: you couldn’t walk over them unless you fly ] record your tank’s hp in a variable Choose to attack or heal (regen) and move each turn. BASE HEALTH = 100 health = base health + base health * max health / 50 Regen = 5 + regen speed/2 Mega move: could use every 25 to 30 th turn. Varies in reload speed. Attack mechanics: damage = base damage + damage + what health left Bullet base speed = 5 Reload = how much you can shoot/attack. Reload =( 5 + reload stat * 2) round Speed = base speed * speed upgrade/ 2 Bullet health = how far the bullet can reach before it is gone. Drone has infinite. health = speed * health upgrade+ 5 penetration increases the chance to pierce the enemy’s armour. Special effects count separately. Items: could be picked up if arrived at that square Bullets off screen will count as dead Body damage =1.5 * body damage + 2 Armour: could reduce damage by 0.1 - 0.8 Accuracy: 9 = pin-point shot 1 = turn 10~-10 degrees every shot Sniper will always get 9 (destroyer gets a 6) recoil doesn’t count as movement varies in each tank ONLY REMIX IF YOUR IN THE LIST, IF YOUR NOT AND YOU REMIX YOU WILL BE GIVEN A WARNING AND BE IGNORED FROM THE REMIX CHAIN.