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Normalized

GRgreedjesse•Created July 20, 2021
Normalized
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(Optimized version - 04.24.2025) Vector2.normalized in Unity/C# Makes this vector have a magnitude of 1. When normalized, a vector keeps the same direction but its length is 1.0. This can easily fix that the player looks faster when moving diagonally, and also very useful when you're trying to add velocity in a specific direction or toward to a point #Vector2 #Unity #C #normalize #normalized

Project Details

Project ID554498813
CreatedJuly 20, 2021
Last ModifiedApril 24, 2025
SharedJuly 20, 2021
Visibilityvisible
CommentsAllowed