ScratchData LogoScratchData
Back to CodeNinjas_Sensei's profile

Dojo Practice Challenge - Part 4

COCodeNinjas_Sensei•Created July 14, 2021
Dojo Practice Challenge - Part 4
0
0
7 views
View on Scratch

Instructions

Challenge Description: Include the code for Part 1, 2, and 3 of this challenge. Create a Score and Lives variables. Start with 3 Lives, and Score 0. Each time the Ninja successfully attacks the incoming shurikens with the correct attack move, add 1 to the Score variable. Correct attack move is as follows: - For high altitude shuriken, correct move is high-kick - For mid altitude shuriken, correct move is mid-punch - For low altitude shuriken, correct move is low-kick. If the Ninja touches the shuriken while not in the correct move as explain above, then you should decrease Lives by 1. Game is over when Lives variable reaches 0.

Project Details

Project ID553290640
CreatedJuly 14, 2021
Last ModifiedJuly 14, 2021
SharedJuly 14, 2021
Visibilityvisible
CommentsAllowed

Remix Information

Parent ProjectView Parent
Root ProjectView Root