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Tri-fill performance framework (NOT for Scratch3)

THTheLogFather•Created March 30, 2015
Tri-fill performance framework (NOT for Scratch3)
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Description

>>>> WARNING: this was written for Scratch 2 and gives very incorrect values on Scratch 3. It also used some 'quirks' of Scratch 2 to increase speed, and these are no longer sensible for Scratch 3 - so it really needs rewriting from... ummm... scratch. :p Basically, don't trust the numbers nowadays... :( ====================================== This is a simple framework to test performance for filling of polygons - in this case, triangles. (Could be used to test other drawing, too.) For use with http://scratch.mit.edu/discuss/topic/90330/ The sliders allow specification of several things - see text in project for info about what they mean. The "Triangles" and "Render time" give a measure of actual performance, though the overall speed is the best thing to look at. Note that the render time is how long Flash actually takes to update the screen *after* Scratch has executed the drawing script. This is *not* time that Scratch spends executing scripts, but is 'swallowed up' within the "wait 0" in the main loop script. See discussion in http://scratch.mit.edu/discuss/post/835632/

Project Details

Project ID55095796
CreatedMarch 30, 2015
Last ModifiedFebruary 12, 2022
SharedMarch 31, 2015
Visibilityvisible
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