This project is simple: you just click on the arrows and they disappear. Below is a chart of the arrow's AI patterns (only shows for standard's arrows) Light blue arrow: study the positions of the other arrows on the title screen because it goes to those positions lime arrow: random x and then random y magenta arrow: goes to mouse pointer and then quickly dashes away red right arrow: goes to position, teleports to another, and goes to a different position then stops for a small break center diamond/gem: random positions quickly with a small time in between positions. Slower if the gem. purple arrow: see inside on the sprite "shaggy arrows 2" red up arrow: quickly goes to random position then quickly goes to the center yellow arrow: goes to random y position on left of screen, moves across the screen, and when it reaches the right it repeats that dark blue arrow and notes of markov: random positions slower than center but without break Boss AI Bob: red right arrow but teleports 3 times and has a small wait inbetween teleports and has no wait at the end of the AI routine. Nerfed slightly. Now has idle animation. Shaggy (yes its confirmed now): like yellow arrows but faster and can summon yellow arrows himself to shield himself Monika: static but summons notes of markov which heal monika by 10 HP when they are clicked. Tricky: basically purple left and red up combined Bandu: Sends "waves" of 3d notes. All notes in a wave must be hit to decrease health. Missed notes increase health. 10-6 HP: happy bandu sends 3 notes. 5-3 HP: Sad bandu sends 5 notes and summons 5 center gems when triggered. 2-1 HP: Baidi sends 7 notes and summons 10 center gems when triggered. 0 HP: sends 20 center gems. Remove all gems to progress the battle when they appear. The last wave of gems resets the game once completed. May add: Forward facing expunged(as a boss) boss idle animations Fixed the insta-jumpscare glitch WARNING: Only fight monika if you are either sure you can beat her before the notes of markov overwhelm you or you arent worried about losing your bosses defeated count! (Note: if monika summons the notes of markov more than 5 times the jumpscareish thing wont happen so you wont lose your bosses defeated count if it becomes impossible) The current bosses (and deci. dave) will stay in this project but I will move all further bosses to their own project.
Inspired by clicker games and friday night funkin. Sprites taken from the shaggy mod's arrow sheet, the sheet for the notes of markov, and the respective mods for the bosses. Future updates will have more music. Music and characters belongs to the respective owners. Seizure warning mode is 20 of each arrow sorry. Cave music made using a Casio 500 synthesizer. I have unfortunately decided to remove texture packs in their entirety as it has become a hassle and took up too much project room. Expunged sprite is specifically from vs dave and bambi: golden apple edition, specifically the song "applecore" Added bandu easter egg to anti-too-much-cheat screen added warning I have compressed the project by moving sound scripts