ScratchData LogoScratchData
Back to cs2043905's profile

Zelda II: The Adventure of Link art, but it's big

CScs2043905•Created July 2, 2021
Zelda II: The Adventure of Link art, but it's big
0
0
32 views
View on Scratch

Instructions

Salutations, everyone! The title says it all! I'm redrawing the Link sprite and the item sprites from Zelda 2: The Adventure of Link in higher resolution, compared to the 8-bit that was originally used in the NES game. Not only did I increase the size of the space I use, but I also added a couple (2) of new colors to the Link sprite to help distinguish a few things. I also may have made a new color specifically for Link's eyes even though it only fills 1-2 pixels per frame/image. I only added a few colors in order to keep the original style. Enjoy! Space - Switch between 8-bit and "16-bit" (in case you wanted to compare without pulling another tab up) Down arrow - Switch between Link crouching and standing Right arrow - Cycle through item images D - Trigger Link taking damage S - Trigger Link's sword animation (slowed down as to show it off better), now does crouching slash when crouching! T - Trigger Link's up thrust

Description

This is currently a work in progress. I haven't finished with this, I will update it. So far I've done: -Boots, -Candle, -Handy Glove, -Raft, -Flute/Whistle, -Magical Key, -Hammer, -Cross, -Doll, -Link's Idle, -Link's Crouch, -Link's Damage, -Link's Sword Animation, -Link's Up Thrust, -Link's Down Thrust.

Project Details

Project ID550220984
CreatedJuly 2, 2021
Last ModifiedMay 19, 2025
SharedJanuary 25, 2022
Visibilityvisible
CommentsAllowed