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Increasing Effort Number Evolution in G-Major 3 (6 → 7)

PRProDelta110•Created June 29, 2021
Increasing Effort Number Evolution in G-Major 3 (6 → 7)
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⚠️ PROJECT CONTAINS VERY LOUD MUSIC. PLEASE TURN YOUR DEVICE'S VOLUME DOWN BEFORE VIEWING THIS PROJECT. ⚠️ (also don't remove this message) Welcome to Increasing Effort Number Evolution in G-Major, which boosts the volume up as well as making everything more orangy, or something, so, yeah, uh idk........................ whilst following the rules of a traditional IENE! READ THIS BEFORE REMIXING: Go off IENE1 for what to add next: https://scratch.mit.edu/projects/347160092/remixtree If this IENE is ahead of IENE1, you can go your own way. By the way, only @WindowsMeRules2000 can remix to 18. (no offense) RULES: Only [shy person] @OctoNEs, @WindowsMeRules2000, @OisinFan62, @legofan208 & @Numberscratchers_30 (as well as their other accounts) can break these rules. If a rule contains (U) after it, that means only @Universe8 and his other accounts can break that rule. If a rules contains (X) after it, the means this rule can't be broken. It won't break the Scratch Community Guidelines, but still, don't break it! If a rule contains (SCG) after it, that means this rule can't be broken as it also breaks the Scratch Community Guidelines. If a rule contains (O) after it, that means this rule is optional and is allowed to be broken. You don't have to follow this rule! If a rule contains (OR) after it, that means this rule is optional and is allowed to be broken, but it's recommended to follow this rule. 1. Only evolve the number once. 2. Try to increase the amount of effort put into the project. (OR) 3. DON'T add anything that breaks the Scratch Community Guidelines. (SCG) 4. This project isn't meant to be mean to other people because of having more/less effort than them. DON'T be mean about this project! (SCG) 5. You don't need to invert any colors, but DO NOT delete the Filter sprite! (X) 6. If you're adding a sound/song, first lower the volume 2-5 times on Scratch. Then, make sure to open the original sound/song in an audio editor like Audacity and apply these pitches to it on separate audio tracks: -12 -6 0 +4 +6 +8 +12 Afterwards save it as "X in G-Major 3" where X is your original sound/song. (X) 7. Try not to make anything too loud! (X)

Description

c2a!

Project Details

Project ID549322967
CreatedJune 29, 2021
Last ModifiedJune 29, 2021
SharedJune 29, 2021
Visibilityvisible
CommentsAllowed

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