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Skelepound Rig 1.1

SKSkelepound•Created March 29, 2015
Skelepound Rig 1.1
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Instructions

This is the rig for me, Skelepound. I will be using it in every game with me in it, and it is controlled by many variables. To use the rig yourself, click see inside, go to the sprite called "Skelepound" and change some of the variables. Then run it, and watch what happens! Also, all of the "degrees" variables are for rotating me, but they use my degrees system, not Scratch's. SkelepoundAngle: Rotates my entire body. SkelepoundArmLAngle: Rotates my left arm. SkelepoundArmLSize: Resizes my left arm. SkelepoundArmRAngle: Rotates my right arm. SkelepoundArmRSize: Resizes my right arm. SkelepoundDirection: This flips me. If this is odd, I'll face left. SkelepoundHeadAngle: Rotates my head. SkelepoundHeadSize: Resizes my head. SkelepoundLegLAngle: Rotates my left leg. SkelepoundLegLSize: Resizes my left leg. SkelepoundLegRAngle: Rotates my right leg. SkelepoundLegRSize: Resizes my right leg. SkelepoundSize: Resizes my entire body. SkelepoundX: Moves me along the X axis. SkelepoundY: Moves me along the Y axis.

Description

Here I will put a changelog of everything I did in each update. All of this is by me. 1.1 - I changed the background - I organized sprites, scripts, and variables - All variables will now reset when the green flag is clicked - It now supports the backpack - I gave the project a changelog 1.0 - I created the rig

Project Details

Project ID54931124
CreatedMarch 29, 2015
Last ModifiedMarch 29, 2015
SharedMarch 29, 2015
Visibilityvisible
CommentsAllowed