~Instructions~ Use the arrow keys to move the square, which represents the game you are making. Collect the green circles and avoid the red to increase the progress bar at the bottom right. At the last stage of making a game, Release, you will need to distribute the game to as many "customers" (white circles) as possible within the time limit. Whether or not you sell enough copies does not matter, as you have still reached the main goal: Make a game!
@Tcodina @Avalti Made for the MeatlyJam 2015 The theme was "Life as a gamedev" so we decided to make a game about making a game, since that's what gamedevs do best ;) ~Music is "Flight" by Tristam & Braken EDIT: Really guys? 2 games in a row top loved? :D Thank you so much!