READ IT ALL! I MEAN IT! READ IT ALL! MOVEMENT: "W" and "S" keys to move (player moves towards mouse). SELECT BULLET: Select "damage" bullets to do damage when shooting and select "tracking" bullets to track Bigfoot when you shoot him. MAP: Press the key "M" or the map icon to open/close the map, this is where you can see yourself (White marker) and Bigfoot (Red marker) if you have tracked him. INVENTORY: Press the key "i" to open/close inventory, click on an item to select it. TRAPS: In inventory select the trap icon then close the inventory and click on the screen to place a trap, hover over it and press "E" to pick it up. GUN: Select the gun icon in your inventory then click to shoot bullets. CAMERAS: In inventory select the camera icon then close the inventory and click on the screen to place a camera, hover over it and press "E" to pick it up. (key 1 = cam1) (key 2 = cam2) (key E = close cameras) (Version 2.10) - Added shooting and opening inventory sounds. - Reduced mag size to 5 shots. (Version 2.09) - Added collectibles - Decreased amount of bullets when you start. - Changed rendering for objects to of-load when not on screen. - Improved fps (Version 2.08) - Added an inventory (Version 2.07) - Bigfoot now gets stuck in traps for 3 seconds. (Version 2.06) - Added new sounds - Removed bullet costume bug (Version 2.05) - Removed bug to do with Bigfoot not tracking when shot with tracking bullet. - Removed bug to do with damage bullets not displaying. - Removed bug to do with Bigfoot not being killed in some circumstances. (Version 2.04) - Improved fps - Slowed Bigfoot speed - Decreased tracking bullets (Version 2.03) - Decreased player damage - Changed Bigfoot hitbox - Added box around selected item (Version 2.02) - Added cameras (Version 2.01) - Added traps (Version 2.00) - Removed no damage bug - Removed Bigfoot walking off screen bug - Added map - Added tracking on map - Added new UI - Increased lighting - Improved art - improved sounds - Added menu screen - Added inventory (Version 1.00) - Game created (At this stage in development the game was extremely bugged)