Arrow Keys, mouse, enter ( if you ever plan on changing the credits, leave my name in there or I will report you. if you find the charts and put them in your engine and If I find them I will report so hard. and also you are NOT allowed to take ANY assets until you have my permission and credit me.
Please help me with JFNFE Please. I will give you a follow if you do. ----------------------------------Credits------------------------------------- Haxeflixel, Ninjamuffin99, and NG Ink. And credit to Kawai Sprite, Phantom Arcade, Melory, EvilSk8r, ( credited for making the original game ) Stuck in the 2000s ( credited for making the music called Getting Chilly ) ----------------------------------Versions----------------------------------- ( Version 4.1: The time I started writing updates again ) ( Version 4.2: Updated Song Loader. ( Version 4.3: Added The Rainbow Secret ( Version 4.4: Added Tutorial Prototype ( Version: 4.5: Disabled Tutorial Prototype ( Version: 4.6: Added Intro To The Tutorial ( Version: 4.7: Added Warning Notes There's A Chance ( That They Will Insta Kill You In 1 Of 3 ( The Other Ones Make You Lose More ( Health ( Version: 4.8: Fixed bugs ( Version: 4.9 Made Gfs idle more quality ( Version: 5.0: Added Week 1 ( Version: 5.1: added auto-scroll to turn on it set var ( Auto-scroll to 1 ( Version: 5.2: updated story mode ( Version: 5.3: idle bug fixed ( Version: 5.4: Merged Intro Sprites Into one ( Version: 5.5: You can press enter on the game over screen but it is buggy ( Version: 5.6: You can skip the intro by pressing enter ( Version: 5.7: fixed some bugs ( Version: 5.8: Added splash notes and fixed miss glitch ( Version: 5.9: Added options ( Version: 6.0: Added a button in options to enable or disable splash notes ( Version: 6.1: also forgot to mention character tests are replaced by options ( Version: 6.2: health bar and icons got tweaked a bit ( Version: 6.3: New scrolling ( Version: 6.4: Sick and Good and Bad got added ( Version: 6.5: Judgement animations got added to bf (Judgement Animations are basically when you get a sick you do a sick anim but if u get a bad u get a bad anim and if u get a good you do a good anim) ( Version: 6.6: Poison Notes and a variable called " bothealthcanmove? ' was added PS: var bothealthcanmove? means that the bot icon health can move like the players set it to 1 and it will do it ) ( Version: 6.7: updated poison notes and a mechanic called SICKONLYBAR is added sick only bar means that hit sicks only but if you dont and make the counter to go to 50.... you get hit with a penalty its pretty hard ) ( Version: 6.8: Death notes are added and when you get hit with a bullet (miss) your poison effect goes away ) ( Version: 6.9: added the dynablocks week for some reason