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Increasing Effort Number Evolution in G-Major 1 (5 → 6)

PRProDelta110•Created June 24, 2021
Increasing Effort Number Evolution in G-Major 1 (5 → 6)
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Welcome to Increasing Effort Number Evolution in G-Major 1, which pitches up the sounds as well as inverting the colors and hue shifting them whilst following the rules of a traditional IENE! RULES: Only @Kyle3912AgainNE, @OctoNEs, @OisinFan62, @legofan208 & @Numberscratchers_30 (as well as their other accounts) can break these rules. If a rule contains (U) after it, that means only @Universe8 and his other accounts can break that rule. If a rules contains (X) after it, the means this rule can't be broken. It won't break the Scratch Community Guidelines, but still, don't break it! If a rule contains (SCG) after it, that means this rule can't be broken as it also breaks the Scratch Community Guidelines. If a rule contains (O) after it, that means this rule is optional and is allowed to be broken. You don't have to follow this rule! If a rule contains (OR) after it, that means this rule is optional and is allowed to be broken, but it's recommended to follow this rule. 1. Only evolve the number once. 2. Try to increase the amount of effort put into the project. (OR) 3. DON'T add anything that breaks the Scratch Community Guidelines. (SCG) 4. This project isn't meant to be mean to other people because of having more/less effort than them. DON'T be mean about this project! (SCG) 5. Everything needs to be hue shifted 180 degrees and then additionally be in inverted color or "100% Inversion" (as Sony Vegas calls it). (X) 6. If you're adding a sound/song, make sure to open the original sound/song in an audio editor like Audacity and apply this pitch to it: +8 Afterwards save it as "X in G-Major 1" where X is your original sound/song. (X)

Description

c2a!

Project Details

Project ID547887888
CreatedJune 24, 2021
Last ModifiedJune 24, 2021
SharedJune 24, 2021
Visibilityvisible
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