This is LIFE. Press on the Click for E. button to gain 10 Entropy. Also, the game will produce 5 entropy per second. Press on the buttons to summon stuff. It starts from DNA and goes all the way to us! Press on the Prev and Next Buttons to switch creature summoning button pages. After pressing on a button of summoning (eg. DNA), if you have enough, it will summon 1 and add the thing wandering around your screen. If you do not have enough, then you can't do that. Whatever thing wandering around the screen can even summon more lower-number things! The first one to do that is Bacteria, which summons 20 DNA per second when it is wandering around your screen. Also, due to the release of version 0.590 Beta, it added the Engine, where you can upgrade your simulation. The upgrades cost Exogems. Clicking on the button that says "Click for Exogems" will give you 2 exogems. Also, there is an upgrade in the Engine which upgrades the Tap for Entropy, allowing you to earn not 10 but 100 entropy when you click the button. 1.04 added the Reset Exogems button, where you can set your exogems to zero, and it is useful in handling the number of exogems if you have too many. 1.3 added a Reset Button so you can reset your progress if you finished the game. 1.4.09 added the Exogem Farm which is only unlocked by buying the Skilled Exogem Collector. Best to run while in the engine. That bug will be fixed in a future update. 1.5 added the first vault in the game called "Lord Jack". If you want to know all the codes, see inside!
Abbreviations: E.: Entropy Bac: Bacteria Eu: Eukaryote Spo: Sponge Jel: Jellyfish Fl: Flatworm Fi: Fish Rep: Reptile Mam: Mammal Exo: Exogems Ide: Ideas Pal: Paleolithic Neo: Neolithic Met: Metal Era Anc: Ancient Era Mid: Middle Ages Mod: Modern Age Pre: Present Day A small tip: If you want to earn more entropy, just go inside the project and change the EPS (entropy per second)! The EPS block group is found in the stage. Note: In the development of version 1.5, I unshared the project because it's gonna be a big update. But when the update is released, the project is shared again! Versions: 0.336 Beta: Released 0.590 Beta: Added the Engine and the upgrades in the engine cost exogems. 1.0: Added new Engine upgrade 1.04: Added a button where you can reset your exogems, setting it to zero. Useful in handling the number of exogems if you have too many. 1.1: Added World glyphs, and there are 2. Glyph of Earth and Glyph of Civilization. (the glyph of civilization is still under construction) 1.12: Added a feature for the reset exogems button to decline if you do not have any. 1.3: Added a new Engine Upgrade, added more stuff to the glyph of civilization (not finished yet) and added a reset feature to reset the game if you feel like it. And some bug fixes. For example I fixed a bug which causes the Click for Entropy button to spawn if you press the green flag in some places like the Engine. 1.3.1 Fixed a bug 1.3.12 Just a little tiny thing fixed 1.3.9 Added some more engine upgrades, and added more stuff to the glyph of civilization (aw, seriously? the glyph of civilization is still not finished yet!) 1.4.009 Fixed a bug and added a new thing to the glyph of civilization (I'm so sorry, it is not finished yet!) 1.4.09 Added the Exogem Farm! Only unlocked if you unlock the Skilled Exogem Collector, which is a new Engine Upgrade. 1.4.50 Fixed a bug where the ExoBarn does not turn to a building when unpacking 1.4.50.1 Fixed a bug while hovering along the packaged ExoBarn and fixed a spelling bug which unpackage is spelt like this: unpacksge 1.4.50.2 Little improvement 1.4.51: Fixed a bug where the ExoBarn isn't producing any exogems 1.5 -Bug fixes -Completed Glyph of civilization -Added theme song -Remade normal simulation background -Added Lord Jack -Added new unit: "Jack Minion" (can only be obtained by typing "lifeform" into Lord Jack) 1.5.2 -Bug fixes.