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Types of Collision

THThingied•Created June 9, 2021
Types of Collision
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Instructions

WASD to move Space to toggle modes

Description

(not sure what these are commonly called so I just named them myself) Previous Position - Go back to the previous position if the sprite is touching the wall after moving. Can be very off depending on your velocity. Perfect - Repeat until you're not touching the wall. Not very efficient Looping - Perfect but more robust because the amount of time it checks for collision is based on movement speed. Best one out of everything here. Stop Moving - You stop moving when you touch the wall. You get stuck so it's probably not going to be in projects. Stop Moving Fixed - Same thing as stop moving but you actually move back. It's basically the same thing as "previous position"

Project Details

Project ID542171206
CreatedJune 9, 2021
Last ModifiedOctober 13, 2023
SharedJune 9, 2021
Visibilityvisible
CommentsAllowed