Press [up], [space] or click to jump when you are in a level. You need to avoid the spikes otherwise you need to restart the whole level! You can can jump on jump rings/orbs. Press [p] to pause. When you are on the title screen, use the arrow keys to select the level you want to play, then press space to play that level. The level editor: When you are playing a level, Press [Z]+[M] at the same time to enter the level editor. You can move using the WASD keys. Use the 1-9 keys to select blocks category's. Press the the number that belongs to the block category you want repeatably to select different blocks in that category. Press [r] and the number of the selected category at the same time to go back one block in the selected category. Each category had different kind of blocks! Press [E] to set the level end position and [O] to toggle platformer mode. Oh, and press [Z]+[M] again to go out of the level editor!
See the instructions section for instructions on how to use this editor. Play on TurboWarp with 60 FPS for a smoother experience: https://turbowarp.org/540886203?fps=60 Please note you can't access unshared projects in TurboWarp, but you and other people can play your level with the 60 FPS enhanchment once you share your project. Request your ideas in the comments! Please note that I'm currently only adding simple things. Things that will be harder to implement will be inplemented in a special update! Credit to @griffpatch @hoppingicon @iPhone_ATT_TWC_tests and MANY more scratchers. I got the idea to make a compacted GD editor from @TongHong (His compacted level editors were outdated.). Idea for fixed spider by @yessirbyesir. Invisible blocks from @hoppingicon. Now, what did I change in this "compacted" GD editor? Well, the following: +You (can) have multiple levels! +I removed the highscore list and attempt sprites, the highscore list doesn't work in Scratch 3.0 anyway. +I added a fairly decent platfomer mode! (Press [O] within a level to toggle it) +The color triggers from this project (https://scratch.mit.edu/projects/552369929/) have been added! +Many backgrounds have been improved! (Thanks to https://scratch.mit.edu/projects/742731213/) +You can set by pressing [E] an end to levels! +I fixed some object costumes! +You can make bossfights!!! (The system is not currently finished though) +There's a working dual mode! (It's in beta) +Lots of new blocks! +Proper 60 FPS Support! (Thanks to the implemented delta time) You can look inside this project to learn how to edit new stuff! :) (Current version is: v1.8) Old changelog (v1.0 - v1.76): https://gist.github.com/VinnieK2008/8065ee808f16b59ed4a0fb6ba1faec10 Current changelog (v1.8+): v1.8 - Added delta time. This means that the game will run at the intended speed regardless of your FPS. This means you can also play this project at 60 FPS in TurboWarp and it will run 2x as smooth! This is the first griffpatch GD editor that does this AFAIK. If you don't like it you can turn it off. Also the hue effect trigger is now here!