new and improved! Features/Controls: • use WASD for up, left, down, and right • use Q/E for backwards/forwards • has a somewhat realistic depth perception engine that makes the x and y positions proportional to the X and Y coordinates and inversely proportional to the square root of the distance from camera • sprite and pen sizes proportional to depth • pen darkness proportional to depth • pen color proportional to Y coordinate • set x and y coordinates by clicking with mouse • lift pen by pressing and holding space • clear screen by double-pressing space • displays current x, y and z coordinates If you love it press the love it button! remixes are accepted and encouraged. Anyone may use my inverse square root depth perception formula if they credit me with originally using it, if they use my formula as a base. Comment suggestions and feedback, if you want any new features in the next realistic 3D depth engine then tell me!