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Pixel Perfect with Level Editor

----TechHead--•Created May 25, 2021
Pixel Perfect with Level Editor
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Instructions

Just a short, tough precision platformer. Contains generous servings of coyote time, spikes, and optional collectibles. I'm not sure why this is so laggy, but it works way better on Turbowarp! https://turbowarp.org/535856434?fps=32 CONTROLS: A+D, arrow keys, left stick, or D-Pad to move Z, M, or A (On Xbox controller) to jump S, Down Arrow, B or X (On Xbox controller), or D-Pad Down to slide and build momentum W, Up Arrow, Y (On Xbox controller), or D-Pad Up to finish the level The last two levels (11 & 12) were NOT made by me, and are extra tricky. I'm not sure if the last level is humanly possible. Press ENTER to switch in and out of the level editor. While in editor, up/down arrows change the selected level, left and right change the selected tile, R will reset the selected level (DANGEROUS) and N will insert a new level after the currently selected one. S to save the current level code, L to load a level from a code.

Description

This is just a prototype, all code by me. Update 21 Dec. 2021: Huge performance improvements should give consistent frame rate without large drops. Notice 24 Dec. 2021: Released a second version of the game with TAS. Play it here: https://scratch.mit.edu/projects/620007121/ Tags: #games #platformer #precision

Project Details

Project ID535856434
CreatedMay 25, 2021
Last ModifiedDecember 25, 2021
SharedAugust 19, 2021
Visibilityvisible
CommentsAllowed