z or space to hide things this is a concept This is TLS, a "Roleplay Nation Game" or RNG, because your future is dependent on a dice roll which will give uncertain events that will shift your nation to the ground, or rise up through the sky. Form alliances, wage wars, rule however you like lol. story: in a nation full of amoguses and anarchy, survive in sussopia and rise your nation up to be the best out of all using one dice roll Crewmatopia: A successor of what remains of the old Suslands and historic enemy of Amoguland, aggressively fights for territory of the Shattered Unconquered Suslands, or SUS. Strong cities but weak navy. Amoguland: A successor of what remains of the old Suslands and historic enemy of Crewmatopia, lightly tries to conquer the SUS because they think it'll be an easy take with their navy superiority over the world. A persistent nation with small cities but the strongest navy in Sussopia. Great Sussopian Alliance: An alliance between Susso, Sussopi, and Sussopian. They have been allied for years and act like one nation. They also have farming superiority. The more letters in their name, the stronger they are. Susso: A small nation with only 2 cities and 1 navy base. Sussopi: Same amount of buildings but in larger size. Sussopian: The strongest of the bunch with 3 cities. Jermia (Continent): A large continent made up of 6 nations, they have decent connections and filled with a lot of culture. Facialland: The strongest nation of Jermia, contains 8 cities but no navy power, it owns a part of each facial feature giving them a supply advantage
inspired by @tinmanfish 's roleplay dice game jermia inspired by europe lol crewmatopia and amoguland rivalry is inspired by britian and france's rivalry jermia is, you know who the great sussopian alliance is inspired from the tamil kings from "history of the world, i guess"