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FNAF 3 Multiplayer

FRfreezeflame34•Created March 19, 2015
FNAF 3 Multiplayer
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Instructions

DOUBLE CLICK FLAG. Otherwise things may be glitchy. Up to 3 players at once. One Nightguard vs. one/two animatronics. *READ THIS IF NEVER PLAYED BEFORE* One player plays as Springtrap, and the other as the nightguard. SPRINGTRAP (Uses Keyboard) Springtrap simply uses arrow keys to try to get to the nightguard. If he touches black or green, he has to start all the way over, so pay close attention to where you're going. He can go through vents (unless they are blocked), but gets easily distracted by audio. He can use the 1, 2, and 3 keys to disable the nightguards' audio, vent-blocking ability, and the ventilation, but only once. They have a short cooldown, though. You can hear when the cooldown ends with a small bass drum sound. NIGHTGUARD (Uses Mouse and Cursor) Your job is more complicated. Use audio to lure Springtrap by clicking when you see the audio symbol. The audio symbol CANNOT be touching black or it won't work. Block Springtrap's vents by clicking on them. They can only be blocked one at a time. If ever your systems go offline, just reboot them. They take time and are inconvenient (you cannot block vents or play audio), so only do it when Springtrap's far enough away or if it's absolutely necessary. Phantoms will show up. Do not touch your mouse to them or else you will lose a system. (Springtrap is safe from the phantoms). SYSTEMS Reboot Audio: Your audio systems lure Springtrap around. If they go offline, you cannot use them and you have to reboot them. Vent Block: This allows you to block a vent Springtrap is in or is near, causing him to die or not be able to go in without dying, respectively. If the Vent Block systems are out, any vents that are already blocked can be used, but you cannot block any new vents. Ventilation: Causes the nightguard to become dizzy and only have access to the systems once every 4 seconds. 3-PLAYER MODE Springlock, Springtrap's counterpart, is now here! Springlock uses WASD. They don't, however, recognize each other and both die if they come in contact. In 3-Player Mode, the audio devices have a longer range so the Nightguard still has a chance. You still only get one of each system disable too.

Description

CHECK OUT FNAF 1 AND 2 MULTIPLAYER! This project follows Scratch guidelines in that there are no jumpscares. To win as Springtrap, just get to the nightguard in time. To win as the Nightguard, just survive until 6:00 AM. The vent block and ventilation systems DO GO OFFLINE RANDOMLY, so even if Springtrap/Springlock didn't do anything, you may still lose those systems. Please let me know any glitches you find in detail in the comments. UPDATE LOG v1.34: Added sound effect when the animatronics disable a system. v1.33: Fixed the glitch where pressing space or q resets the game v1.32: Fixed the position of a vent (Cam 15 in the real FNAF 3) v1.31: Added Aggressive and Lenient, which change Springtrap and Springlock's speed. v1.3: Added "Handicaps;" like Cheats from FNAF 3, they alter the gameplay. Scroll down to see them. v1.25: Removed bad cropping from Springtrap and Springlock v1.24: Increased frequency of Phantoms v1.23: Added Phantom Puppet and Phantom Mangle, and I am now finished with all of the phantoms v1.22: Added Phantom Chica and Phantom Foxy v1.21: Added Phantom Balloon Boy v1.2: Added one Phantom to the game, which is Phantom Freddy. Also added "Reboot All" option. v1.1: Added 3-Player Mode v1.0: Released with Quick Play mode NOTE: Phantom Puppet and Phantom Balloon Boy are not the same as they are in the actual FNAF 3. Phantom Balloon Boy shows up where CAM 05 is in FNAF 3 instead of random cameras, and Phantom Puppet disables vent block systems instead of blocking your vision. CHEATS/HANDICAPS These affect the gameplay so that it either favors the Nightguard or Springtrap. Press P on the menu to open the handicap mode menu. Note: These are all one word and uncapitalized. Make sure that you spell them right! fastnight: Makes the nights go by quicker longnight: Makes the nights go by slower aggressive: Makes Springtrap and Springlock go faster lenient: Makes Springtrap and Springlock go slower

Project Details

Project ID53302798
CreatedMarch 19, 2015
Last ModifiedJuly 11, 2018
SharedMarch 20, 2015
Visibilityvisible
CommentsAllowed