☆☆☆Dungeon deck: A scratch rougelike!☆☆☆ A rougelike on scratch? Surely that's impossible! Oh, but wait! What about a card based one! ~Here's how to play~ -Press the card in play to advance -In a battle, whoever has the higher speed goes first, and deals their damage to the enemy's health -killing enemies increases your souls -Once you open a chest, you can pay souls to reroll to change the item before you claim it -Slabs with stats on increase that stat, and healing potions heal you -poision deals 1 damage every round, until you use a healing potion -Instants go to a square in the bottom left and you can use them when you like, but after that, they're gone. -Books go in a square next to the instants, they can be used whenever you like but have a cooldown. When that reaches 0, you can use it. -You can only have one instant and one book at one time. -Critical hits deal double damage. -(new)Exits appear every 10 rooms and give you alternate routes -Have fun! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'm definetely not finished, and I will add graphics on the items next. Keep checking back to see how the game has evolved! I made all the code, but most of the images are from google. Thanks for playing! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Version history~ ~version 0.0~ first version ~version 0.1~ added the death screen and fight animation ~version 0.2~ added bats and poision ~version 0.5~ added books ~version 0.6~ added instants ~version 0.8~ added new items, including the legendary. ~version 0.9~ added shroom mages ~version 1.0~ released the game to the public ~version 1.2~ added medals, high score and updated the death screen ~version 1.25~ you now cannot get healing potions if you are on full health. ~version 1.27~ added four new items and critical hits. ~version 1.3~ added discarding items ~version 1.5~ added ten new items ~version 1.52~ added the book of thorns ~version 1.6~ added troves to the game, and trove tracker ~version 1.8~ added exits to the game, the first exit route added is the ambush route ~version 1.85~ added the trove temple exit ~version 2.0~ finally going back to the game! Bug fixes and fixed the wishing well! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~BONUS ROOM LIST Just for the dungeon deck nerds out there, I made this section... ~Ambush (red explosion insigna)~ You have to fight three enemies in a row, but then you get a stat slab worth 5 times extra!!! ~Trove Temple (blue chest insigna)~ You get a free to open trove. ~Wishing wel (purple soul insigna)~ Pay soul to randomly gain stats, as much as you want.