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Blam scalable motion blur

COCodingKona•Created May 13, 2021
Blam scalable motion blur
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Instructions

wasd=movment arrow keys=looking q and e= fly

Description

Ignores size and rotation to save on fps but the result is still very good. The reason this is not used anywhere else in sprite 3D is not that it is hard to implement but its performance cost.

Project Details

Project ID529750097
CreatedMay 13, 2021
Last ModifiedAugust 18, 2021
SharedMay 13, 2021
Visibilityvisible
CommentsAllowed

Remix Information

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