This is actually FPS independent. It uses easings/parametric functions to calculate the exact position of the glide in relation to the timer. The smoothness input refers to which function you want the glide to use. For example, 3 means cubic, 5 means quintic. (I learned logarithms for this so you better thank me lol) oh and run it in turbowarp at 60 fps, it looks exactly the same. :D
Added: • FPS Independance • Varying Speeds • Duration