A sprite based raycasting engine! Essentially, a sprite moves around through a 2d version of the maze, and detects the distance from them to the walls. Another sprite draws out a 3d rendered version of your area! Use the right and left arrows to turn, up and down to move.
10/8/2021 - Small tweaks, new colors, and also removed the intro thingy 5/13/2021 - Render distance increased, added compass, added intro, random colors. 5/12/2021 - Posted Project