This is my own World RP- not for the main existing one. Red Circles: Capital Cities Yellow Circles: Normal Cities Blue Circles: Outposts Purple Squares: Sky Defence Base (found in sky islands) Yellow Circles: Wingbases START/JOIN RULES: -When joining, you can decide if you want to start a new country, or join a pre-existing one. -If you are starting a new country, give it a name and give the capital a name. Tell me the information and then I'll add it to the map. List the information like this: Country name/capital name/coordinates/color of country. 2 turns pass each day, one in the morning and one at midday (uct time) -You'll get 1 population and one starting $ when joining. -If you want a specific color, get a color code from this website: https://htmlcolorcodes.com/ -Click to get the coordinates for a new city -Press space to zoom in/out ECONOMY AND POPULATION RULES: For every 3 population you have, you get $1 per turn. Minimum income is $1. You get 1 population every 3 turns. You can spend $1 for 1 population. BUILDING AND STRUCTURE RULES: -You need to spend $1 to build or upgrade something. - you'll need to spend $30 to build a wing base if you want to get to the sky islands <Cities> Upgrading a city increases the amount of population you get each 3 turns and the amount of $ you get each turn, level 1 cities dont add any population or $, you get 1 population each three turns and 1 $ each turn by default -It is possible to give another country some population, in return for something like a defense treaty. -A city's level is displayed next to its name. -City population and $ each turn: Level 1: 0 Level 2: 1 Level 3: 3 Level 4: 4 Level 5: 5 and on and on... you can upgrade your city as much as you like -All countries start at a small size, adding more cities means more space (Upgrading gives you more space too). -If your country doesn't have enough room to expand, tell the leaders of the surrounding countries, or, declare war. (war allows you to take over another country's cities, keeping their population) <Outposts> For $1, you can build an outpost, outposts "defend" nearby cities from attack, but they are not cities, and can't support people in them. Outposts will protect two cities, if the two cities protected are in a war, their defence is increased by 3 <sky defence bases> you can't build these, but they are found in sky islands, if you capture the sky islands, you can take these back to your homeland, sky defence bases can protect 5 cities and increase their defence by 6 WAR RULES: i will basically do a calculation based on amount of cities, outposts, and levels, then i'll get scratch to pick a random number, the weaker country can still capture a city, but it's more unlikely There are three ways for a war to end: -A nation can surrender, bringing them out of the war. -Nations can come up with a peace agreement (you can ask for $, population, materials and/or your territory/cities back too). -If all of a nation's cities have fallen, that nation has collapsed (don’t worry though, you can rejoin as a new nation).
i made a reboot thx @redpendrew for original Stats Ashklin (oofed by hesbur 09/05/21) Björin | Population: 6 | $15 ($14 per turn) | 18 structures Eclypsia | Population: 4 | $30 | 1 structure Haluria | Population: 5 | $28 | 6 structures Hesbur | Population: 11 | $0 ($13 per turn) | 32 structures Lyndresia | Population: 5 | $27 | 7 structures Norbanda | Population: 4 | $30 | 1 structure North Gaul | Population: 4 | $29 | 1 structure T.U.R.L.A. | Population: 5 | $29 | 2 structures Sky Islands | Population: 15 | $75 | 11 structures Requests none