-----------IMPORTANT----------- WASD to move 1 or 2 to equip pistol/shotgun, click to shoot. F and hover your mouse over an object to interact. To interrogate someone, hold out a gun and approach them. (Supports both stealth and loud) Contains minor violence.
First mission of "The Infiltrator" Series. https://scratch.mit.edu/studios/29641207/ Please note this game has a lot of bugs. Developers: @KhiemGOM -dialogue (very bad) (and unskippable) -map design -swat -fuse -interrogation thingies -camera @BinDat -guns -lasers -sensors -difficulty -detected mode -art (most) -bookshelf + code MUSIC CREDITS Not Detected: Looking For A Clue (Underscore) - Romain Paillot Detected: (Normal) Complete The Mission - Stephane Francis Alfred Schott (Highest Difficulty) Pound For Pound - Gary James Robinson, Tim Besamusca, Daniel Peter Morrissey Summary KIA: It All Ends Here (Perc) - Epic Music Summary Heisted: (Normal) It All Ends Here A - Epic Music (Highest Difficulty) From The Ashes - Adam John Salkeld, Neil John Pollard INDEV 1.0: Added movement engine and open door engine. The first 3 backgrounds were made. @KhiemGOM INDEV 1.1: Remove the inertia because it was laggy and make you stuck. More backgrounds were made. Add the room transitions. Add keycard security. @KhiemGOM INDEV 1.2: Fixed movement Adjusted door glitching @BinDat INDEV 1.3: Added Status Added Health Added music Added Detected-Mode @BinDat INDEV 1.4: Added alarms Health bar fixed @BinDat INDEV 1.5: Fixed some minor bugs. Added some almost last backgrounds. Added objectives. @KhiemGOM INDEV 1.6: Added more backgrounds (again). Added blackout event. Added interactions with objects. @KhiemGOM INDEV 1.7: FINALLY Added ALL the rooms. (maybe there will be more rooms in the future) (nah man) Add the secret entrance to the vault room. Now you can beat the game. (Things will be added to hamper your steps) @KhiemGOM INDEV 1.7: Added the red alarm light. Fixed the window. Added the lasers. Add control room. @KhiemGOM INDEV 1.8: Added ammo mechanics. Fixed some gun issues. @BinDat INDEV 1.9: Added additional rooms. @KhiemGOM INDEV 2.0: The game entered a new phase. Added conversations engine. Added an NPC. Fixed blackout bug. @KhiemGOM INDEV 2.1: Added some more things in the storyline. Added keycard levels. Added the search mechanic. @KhiemGOM Pre-Alpha 2.2: Added shotgun mechanics. @BinDat Pre-Alpha 2.3:: Fixed level design a little Fixed lighting -fixed toilet trespassing what (khiem's error) -Receptionist is now neutralizable @BinDat Pre-Alpha 2.4 The guard room now contains guards that are neutralizable. @BinDat (just a quick note from the future khiem messed up the code so no more guards haha) 2.5: Added cameras. @BinDat 2.6: Fixed UI bugs Added manager and camera operator. @BinDat 2.7 Undetected mode is now completable. @BinDat 2.8: Added (again) the conversation engine. Bug fixed the conversation engine. Added ray something engine, it's just a ray tracking what you are facing but I don't know its technical name so I will just call it something. @KhiemGOM 0.2.9: Fixed gun bugs. Fixed interrogation bugs. @BinDat 2.10: Added endings and playstyles. @BinDat 2.11: The detected mode can be completed. Fixed @KhiemGOM 's big brain grammar. @BinDat 3.0: Guards can now shoot. @BinDat 3.1: Added SWATS. @KhiemGOM 3.2: Map revamped to adjust with combat. @BinDat 3.3: Fixed despawn issues with SWATs, but some are still glitching. Added features to SWATs: +Respawn: After you had killed all SWATs in a room, they would fill it in again before long! +Damage system: They now can bear two shots instead of one. @KhiemGOM 3.4: Added cameras to multiple rooms. The cameras can now be broken by hand. Removed UIs and objectives in the opening. Debugged SWAT. Added a countdown for SWAT's arrival. The objectives were made movable, you can move them according to your favour. @KhiemGOM 3.5: Finally fixed the lockers problem. Enhanced the ray something engine. Fixed bugs related to the "Press F to ..." UI. @KhiemGOM 3.6: Added a glitchy guard pathfinding system. @KhiemGOM (also kinda breaks everything but ok - @BinDat ) 3.7: Added difficulties. @BinDat 4.0 : Changed to personal projects. 4.1: Added heist debriefing and DELETED KHIEM'S OBJECTIVE MOVEMENT THINGY. 4.2: Now if you disable too many cameras, the camera operator will notice. (depending on difficulty) 4.3: Minor debugs 4.4: Fixed (some) stealth issues from the bookshelf. This game's idea is from Payday 2, so if you see any similarities then we totally did not copy the game #bank #heist #entry #point #rob #games