Controls: [ 0 ] - to enter editing mode, click again to gameplay mode [ 1, 2, 3, 4 ] - Change tile item, click multiple times for different tiles. (Only In Editing Mode) [ 9 ] - Places Enemies (Goomba), place and click "0" to make it alive! (Only In Editing Mode) [ E ] - Eyedropper, hover a tile u want then paint. (Also In Editing Mode) [ L ] - Make a copy of the previous level Level 1 -> Level 2 (Only In Editing Mode) [ R ] - Reset level, can change the width and height of the level and clears the level. (Only In Editing Mode) Look at these Parts before this one, if u haven't already. 1: https://scratch.mit.edu/projects/488210298 2: https://scratch.mit.edu/projects/490112837 3: https://scratch.mit.edu/projects/494578584 4: https://scratch.mit.edu/projects/498153775 5: https://scratch.mit.edu/projects/501785943 6: https://scratch.mit.edu/projects/508911926 7: https://scratch.mit.edu/projects/511367945 8: https://scratch.mit.edu/projects/517789963 Use the Arrow Keys OR, WASD to move Mario! ----------------------------------------- What I added ---------------- With enemies added in part 8, we focus today on adding them to the level editor, implement layering enemies over level tiles, and support for offscreen idle states solving the problem of enemies activating too early or facing the wrong direction. Finally, we extend the save and load code to include enemies too. Enjoy! Plz ❤️ and ⭐️ if u liked it or found it useful :) Don't forget to follow me ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ Credits Huge thanks to @griffpatch_tutor for the original project. Vid - https://www.youtube.com/watch?v=DlwIkc2wl50 Sprites are from Super Mario Advance 4 ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ ❖ Tags #scrolling #tiles #tutorial #editing #controls #editingmode #savegame #enemies #coins #spawnpoints #square-code