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Five Nights At Quacks 3 V1.1

LILilFire009•Created May 2, 2021
Five Nights At Quacks 3 V1.1
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Instructions

CONTROLS ROOM -WASD/Arrow Pads : Look Around -Space/Click TV : Toggle cams (when looking forward) -Space/Drag Gate : Hold Trapdoor closed (when looking up) DOORS -Q/Door Button : Close/Open Door (When Looking Left Or Right) -E/Light Button : Turn On/Off (When Looking Left Or Right) CAMERAS -Q/Audio Lure Button : Play an audio lure (Can only be played on some cameras) -E/Change Floor Button : Change camera floor -Z/Administer Controlled Shock Button : Control Shock Cotton (Only on cam 13)

Description

CREDITS Menu music : https://freesound.org/people/audiomirage/sounds/579241/ CHARACTER MECHANICS (These will mostly explained in the phone calls) Original Chip/Chiptrap - He comes on night 4. He will start in cam *ERROR* and then come out to cam 7. Once he is there you need to use audio lures on cameras near him to lure him away from your front window. If he makes it there you have a few more seconds to play a audio lure nearby before he breaks your front window and jumpscares you. Original Stripes - He comes on night 1. He will start on cam 1 or cam 8 (Depending if you did the night 1 Extra Task). He will make his way to your left door. Once he appears at your left door, Close the door and wait for the bang on your door. Once you hear the bang you can open the door or look through the window using the light to check if he is there. Original Leo - He comes on night 1. He will start on cam 1 and make his way to your right door. Once he appears at your left door, Close the door and wait for the bang on your door. Once you hear the bang you can open the door or look through the window using the light to check if he is there. Original Quack - She comes on night 3. She will start on cam 3 and work her way to your left door. Once she appears at your left door, Close the door and wait for the bang on your door. Once you hear the bang you can open the door or look through the window using the light to check if she is there. Original Spark - He Comes on Night 2. He will start on cam 3 and will get into the vent at some point on his way to you. Once he gets into the vent you must track him with your motion detector until he makes it to the vent above you. Once he appears you must hold the Vent door closed manually until he leaves. Original Lucky - She comes on night 2. She will start on cam 3 and work her way to your right door. Once she appears at your right door, Close the door and wait for the bang on your door. Once you hear the bang you can open the door or look through the window using the light to check if he is there. Original Mittens - He comes on night 2. He Starts on Cam 9 and will get mad if he is not watched, if you let his attention deplete to 0 he will leave cam 9 and make his way to the glass in front of you. He will then break through the glass and jumpscare you. Once Mittens leaves Cam 9 there is no escape. Original Cotton - She comes on Night 3. She will start on cam 10 and make her way to cam 13, Once she gets there you will hear her speak. Once you hear that you need to zap her before she cuts off the buildings power. If she does turn it off all doors open and cannot be closed, the cameras are disabled, and the building becomes incredibly dark. After a while it turns back on. Prototype - She will start on cam 13 and will get into the vent at some point on his way to you. Once she gets into the vent you must track her with your motion detector until she makes it to the vent above you. Once she appears you must hold the Vent door closed manually until she leaves.

Project Details

Project ID524272233
CreatedMay 2, 2021
Last ModifiedJuly 17, 2022
SharedAugust 20, 2021
Visibilityvisible
CommentsAllowed