press space to move to selected tile. Player can only move to adjacent tiles that aren't lava. It was really hard to make a tile system that uses hexagons instead of squares but I'm satisfied with the result.
Characters from hoplite, a strategy game that is very similar to what I want to achieve with this project. I want to add a turn-based combat system against multiple enemies with an advanced AI that allows them to communicate, avoiding things like warriors blocking archers. A randomly generated map would be neat too. None of it is implemented yet though. This is a very early build.