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Angels of Death - Drawing Process

OKokapi77•Created April 28, 2021
Angels of Death - Drawing Process
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Instructions

- Click/tap the green flag. - Click/tap, use the space bar, and/or use the arrow keys to navigate through the slides. - View in full screen for better quality. - Look further below in the instructions to see my explanation for each slide. - Enjoy the artwork and music (this one is optional). Slides: 1 - This is the finished product (not much else to say other than that), the only change I made on this slide from the last is that I added my signature (of my fake online alias, "Opi") in the right-hand corner. 2 - This is the rough sketch that I used to help give me an idea of what I was drawing. Usually when drawing (especially humans) I go through several of them before settling on one I like. Although, it did take my several tries for me to find the placement I liked for Zack's scythe. This time however, I liked the very first one. The brush I use to sketch in PaintTool SAI is the default airbrush, but in a small size (either size fourteen or seven). 3 - This is the refined sketch that will give me a clearer depiction of where I'm going to put my clean lines during the line art phase of my drawing. As you probably noticed, I also shrunk down Zack's head significantly. I realized it was way too big while I was working on the refined sketch, so I made it smaller. I used the same brush as before, but I shrunk the size even more (either size seven or three). 4 - This is the line art phase. It isn't super easy to tell (since Scratch's quality makes the drawing look all pixel-y), but this is where I went over the sketch with clean, straight lines. In this process, I realized Ray was way to big in comparison to Zack (Zack is 6'1" (186 cm) and Ray is 5'1" (156 cm)), so I shrunk her down using the transform tool in PaintTool SAI. I try to refrain from using the transform tool on line art (since it makes the quality of whatever is being manipulated a little blurry), but I didn't have much of choice here. Luckily, it's hardly noticeable. The brush I used here was the default pen brush at size three. 5 - This is coloring. To get the right colors, I used Zack and ray's character references I found on the Angels of Death Fandom Wikipedia (here's the link if you want to check it out, but beware of spoilers (and ads)! https://satsuriku-no-tenshi.fandom.com/wiki/Satsuriku_no_Tenshi_Wiki). I colored it in again using the default pen brush, but using several different sizes (thirty five, fourteen, seven, and three). 6 - This is where I started working on the background. I colored the background a dark blue, and dotted it with white spots to look like stars. I then went over the stars with lightly with the default blur brush to give them a glow affect. To create the moon, I used the default marker brush and placed a bigger dot in the back ground. I then shaded it with using the default marker and blur brushes, and drew in the craters using the default airbrush at sizes seven and three. The moon's shading layer was set to the mode, Shade, and the craters were set to the mode, Multiply. I then took added the moon's lighting by blurring and light blue color around the moon, and setting it to the mode, Screen (for you FireAlpaca users, it's the equivalent to the mode, Add). 7 - Here, I added the water. I used the default marker, airbrush, and blur brushes at various sizes to blend and shade the water until it kind of looked like water. I used one layer to shade it, which had its mode set to Shade, and two layers dedicated to making the light, which had their modes set to Luminosity. For those who work with FireAlpaca and are unfamiliar with the Shade and Luminosity modes, they're similar to the Multiply and Add modes in FireAlpaca, but color is more obvious (e.g. it's fairly obvious that I shaded using blue, that wouldn't be something you could tell as easily when Multiply). This essentially expresses that the lighting is more harsh. Realistically, you probably wouldn't be getting such good lighting under the moon, but it looks better this way, so hush. 8 - This is where I added land to the back ground (that way it didn't look like Zack and Ray were standing in the middle of the ocean lol). I used the default marker brush to draw the land, but I shaded them with a special brush I made in PaintTool SAI. I followed the same settings in @_MistyLight_'s project here: https://scratch.mit.edu/projects/229514665/. However, I didn't use the Fine_Round_2 setting since it is something you have to download in order to use. I tried downloading it, but I ended up messing up some of my computer files in the process because I'm dumb. If you want to download the extra settings, here's the tutorial to do so: http://painttoolsaibrushes.splstc.com/painttool-sai-textures/ then you have the complete program. Instead of Fine_Round_2, I use any of the five options, but I can't remember which one I used smh. I also can't remember if I used the Paper setting (the setting right below Fine_Round_2), (continued in Notes and Credits)

Description

but I can tell you that I used one of the four default options. 9 - I added some final touches to the back ground on this one. I used the default marker and blur brushes to make a gradient shade coming from the right and left bottom corners, and using the mode Shade at 20% (btw, I know this probably doesn't need mentioning, but I always lower the opacity if I shading something or giving lighting to it). I duplicated the the land layers, set them to overlay, flipped them, and worked with them using the transform tool to make a reflection affect in the water. I also put a layer of gray color over the background and lowered the opacity to 15%, so the back ground wouldn't be too distracting from the characters. 10 - It's difficult to notice the difference between this slide and the last one, but I put a dark blue overlay over the characters and set them to 10% opacity. I did this so they blend in with the scenery. It may be a slight change, but it makes the drawing look more professional. 11 - For the shading, I used three layers for each character. All of the layers were drawn with the same dark blue color and set to shade. In the first two layers, I used the default pen brush at either size fourteen or size seven. In the first shading layer, I covered almost their entire bodies with it, only leaving out places where light would definitely hit. For their hair, I shaded it super sketchily, so it would look more like hair. I then set the layer to 15% opacity. The second layer, I shaded the parts that would be more obviously shaded. After that, I went in with the default blur brush and blurred the edges (but not all of it, blurring everything takes away the realistic affect). I then used the default eraser brush to erase the shading at some edges to create a bounce light affect. I set this layer to 20% opacity. Finally, I went in with the default marker and blur brushes, and created a gradient from the bottom on the characters, to the top. I set this layer at 30% opacity. 12 - Last but most certainly not least, the lighting. I used two layers for each character for the lighting. Both layers were set to the mode, Luminosity, and both used the same light blue color. For the first layer, I used the default pen brush at a size I can't recall (probably one of the sizes I have previously mentioned), and I want over spots where light would hit the characters. Then I used the default blur brush and blurred all of it. I then set the layer to 50%. The other layer was used to make a gradient. Like for the shading gradient, I used the marker and blur brushes. Except, this time I did it from top to bottom. Finally, I set the layer to 30% opacity. Actual Notes and Credits: I recently watched a show on Hulu called "Angels of Death" (which I heard about from @_r0sie_), and I fell in love with it immediately! For those who don't know, the show's premise is about a girl who wakes up in a strange building filled with "strange" people, without any memories. Now she is working with a guy she met in there to get out of the building. There's actually a lot more to the plot than that, but I want to keep as much of the first episode hidden as possible (that way new watchers can truly enjoy it). Apparently this was originally a video game, and it has a manga too (that reveals more backstory for the characters), so if you prefer a story better in those formats, be sure to check them out! As far as maturity ratings go, it is rated TV-14, which I think is fitting. There is quite a bit of cursing in it (the character, Zack, can't go five minutes without some sort of swearing), there's quite a bit of blood, and the show tackles some really dark subjects. Those last two points shouldn't be too surprising, it is called Angels of DEATH after all. However, the suggestive content in this show is far lower than your average anime. Now about the drawing. I am overjoyed how well this turned out! Especially for someone who isn't that great at drawing humans (specifically men), this is fantastic!! I was originally planning on coloring some of the line art, but I ended up not to give the drawing a more anime-like feel to it (I mean, it is pretty rare for an anime style to color the line art). The back ground isn't very fitting, considering they spend the vast majority of the show in a building, but regardless, it turned out really pretty. If you have any questions about anything in this project (or anything in general), please feel free to ask in the comments! I will more than likely respond! High Quality Version: deviantart.com/okapi777/art/Angels-of-Death-Fan-Art-877765831?ga_submit_new=10%3A1619578316 Credits: Art: @okapi77 Characters (from right to left): Isaac "Zack" Foster and Rachel "Ray" Gardener from "Angels of Death" Audio: "Vital" by Endoh Masaaki Code: @okapi77 Tools: Windows 10 Acer Laptop, Small Wacom Intuos Drawing Tablet, PaintTool SAI Ver.1, Scratch, and DeviantArt Time: Roughly 6 - 7 Hours (I wasn't too good at keeping track)

Project Details

Project ID522201544
CreatedApril 28, 2021
Last ModifiedAugust 27, 2021
SharedApril 28, 2021
Visibilityvisible
CommentsAllowed