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Fortnite - Battle Royale | v1.6

BAbadanimator54•Created April 27, 2021
Fortnite - Battle Royale | v1.6
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--- It's here (a bit late, but here)! FORTNITE on Scratch! ===========FORTNITE - Battle Royale========== I think this is the first complete FORTNITE game on Scratch, but I could be wrong. I've made it as CLOSE to the actual game as possible. Obviously there will be things different, so don't kick my 'ead in for it! ===============List of nerfs:================= Obviously, 2D FORTNITE is much easier than 3D FORTNITE, so I made some changes to make sure the game stays fair: - Guns do less damage\ - No storm (working on it, but still a nerf) - 1 inventory slot - No building - No pump shotguns (I would have to nerf the gun SO much that it would effectively be a slower tactical shotgun) - Guns don't drop if you pick another gun up (working on it, but still a nerf) ==============List of differences============== Now, beside the whole "not 3D" thing, I made a few changes that either fix performance issues, or I just thought would make the game a better experience overall. These are all the changes as of release v1.0: - FORTNITE Locations are now seperate maps. - 15 players in a lobby rather than 100 (I don't need to explain why) - No duo or squad gamemodes (duh?) - No snipers (I had no idea how the scope would work) - To save lag issues, AI bots have a feature called "clone skimming", which is where the player count is higher than the clone count, but the excess players will naturally degrade overtime. This is only adapted for playercounts over 15 players. [BETA] - The game will shutdown if TURBO Mode is run. This is to save glitches and performance issues that commonly occur in the scrolling engine used. - I changed the "Victory Royale!" screen to be my own personal animation. This is just because I wanted some of my own ideas thrown in, rather than having mostly unoriginal ideas included in this game. Link to make an account: https://scratch.mit.edu/projects/295485417/

Project Details

Project ID522106518
CreatedApril 27, 2021
Last ModifiedAugust 13, 2021
SharedApril 27, 2021
Visibilityvisible
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