Credit to AidanMaherVGCP90 and JPiZZleScrAtch. No need to add in microgame clearing scripts, they should be there already. Please add these to AidanWare when putting this in: Add a new "when I receive [fadein]" block to the "Bomb" and "Numbers", with a "wait (0) seconds" followed by a "stop other scripts in sprite" and then a "go backwards (2) layers". Again, there's an example inside. Make the command for this microgame "Catch 6!" Once again, this game has a script in the Stage. However, there's also 2 audios in Stage. These shouldn't be forgotten.