This is a remixable and less cluttered version of the engine used in my previous games. You can create your own boss fight, and do various other things. The controls are the same as they were in my previous games, being left and right arrows to move, z to jump, and x to punch. However, I have finally figured out how to program a glide. Use it by pressing z while midair. This new engine will be the engine I use in future projects (until I make it better.) SPRITES YOU SHOULD KNOW: Hitbox: controls the player and how they interact with the environment. Knuckles: player's visual sprites and animations. Boss: the main boss sprite. Arena: the playing area. punch: player's attack. uppercut: player's special vertical attack. punchdash: player's special horizontal attack. explosion: main explosion effect.
Knuckles the Echidna belongs to Sega and Sonic Team, and I do not own knuckles in any way. Score Counter code created by Robot59514.