mar(i)o's back, and better than ever! (he didn't mess up part 7 and delete the project in rage) he also thanks you for 1k internet numbers on a kid's coding site. Feel free to build off this project and do whatever you want with it. Controls ______ Play ______ WASD / Arrow keys / Mobile - Move 0 - Toggle Edit Mode Editor (Not Mobile Compatible) _____ 1-5 or 9 - Change selected block 1: Wood blocks and pipes 2: Other blocks 3: Semi-solids 4: Other blocks 9: Enemies / objects. Only 91 can exist in a level at a time, and stuff may not function with a high amount of enemies. E - Set brush to block/enemy currently over mouse pointer Q - Toggle auto arranger R - Reset level, as well as change level height and width L - Change level Space - Trick the auto arranger into thinking that there are no tiles next to your mouse pointer. (kinda ignore auto while in auto) This project is on part 14 of the tutorial as of July 26th 2021, and has been slightly modified for a better experience.
All assets and code are supplied by @griffpatch, and assets were originally in Super Mario Advance 4. I t is recommended that you play on TurboWarp if you experience lag. https://turbowarp.org/519696113/ If you plan on leaving/refreshing the page, make sure to take your level code(s) with you! It can be found in the 'level store' list in the Level Store sprite. How to use a level code: 1. Make sure you are in play mode. 2. Look into the code and enter the Level Store sprite. 3. Open the 'level store' list and replace one of the items of the list with your save code! 4. Enter edit mode and enter the level (item) you changed. ___ 1k poggers ___ Changelog: _______ 2.6: Sloping tiles! (Part 14) accidentally deleted the move sprite x scripts, but readded them 2.5.1: Actually changed the title lol 1k moment 2.5: Part 13 is here. Some improvements to the editor, as well as a level end sequence. Added space key functionality Tweaked internal data of the new tiles from 2.4 2.4: Part 12! Auto Arranging Costume Solver is here. Added the new tiles fully (don't put pipes next to each other on auto plz) Renamed to mar(i)o 2 because people don't know why I left the i out. 2.3.1: Added the new tiles (internally, u can't use them unless you modify your level code to have them, and they have no entry in the tile shape list) Removed eraser bc I want codes to work with other games Mobile does not work in editor anymore (yay!) 2.3: Part 11: Mario can lose a life, background redone and new sounds Removed thumbnail Removed old sounds 2.2.2: Coin sound is quieter and lives now move 2.2.1: Added some more audio, as well as a few minor tweaks Changed the name to Maro 2 for algorithm reasons idk 2.2.0.1 Added a thumbnail 2.2.0.0.0.0.0.0.0.0.1 (obvs a joke) Hid some variables 2.2: Part 10 (Mystery Boxes) 2.1.3: Added mobile support (not for editor) 2.1.2: Reverted 2.1.1 2.1.1: Added Z key functionality 2.1: Part 9. Enemies can now be placed in the level. They still can't hurt you. 2.0.1: Fixed a bug where the camera could scroll too high 2.0: Release Spammed hashtags to get the algorithm to like me: #mario #maro2 #maro #games #platformer