---- FOR THE RULES, SCROLL DOWN ---- Want to quickly get to the most recent remix? Click here: https://scratch.mit.edu/projects/513765909/remixtree NOTE: This AY will require you to do quite a bit of coding work to make your characters function properly. After reading those rules below, click the green "Remix" button & start adding your own safecrackers who damage the safe & get it down to 0HP! To assist you, use the broadcasts to initiate (Get Cracking!) or stop (Safe Destroyed!) your character's attacks if necessary. Don't forget to change the remix number by +1 & describe your added characters' attack methods in the "SAFECRACKERS" at the bottom! You can also add more safe variations if you want in the "Safe" sprite! If you want to add more music, go to the backdrop scripts. In case the thumbnail appears while you're watching the project, click/tap it to hide it. RULES (read these before remixing): https://justpaste.it/AYCtS-RULES SAFECRACKERS: Amirette - Wielding her Star Garnet Pickaxe she forged during a day with Kreeper Mines, she quickly picks off single pieces of HP from the safe. Hammer Bro - A hammer-wielding fiend from the Super Mario series is here! While moving & jumping around wildly, he throws one to three hammers at the safe periodically, dealing -2HP when they connect. Erny - He'll be in his super-happy-ball-form! First showing up at the 5th safe, he'll fall from the heavens (or out a window) at random intervals and take a large chunk out of the safe's health - usually -100HP - if he lands on it. Hammer Bro's hammers will bounce off him. Legofan208: Throws keyboards at the safe dealing -2HP when connecting ZYellow: Walks around for a bit, then stops to hit the safe, dealing minus 10-20 HP with his new pickaxe. Cactus: Will smash himself into the safe, dealing -10 HP with his spikes. Sian Cooper: uses his trusty twin uzis to shoot safes. when he reloads, he throws empty the clips to do small damage Buna Myers: Uses a blowtorch to cut open the safes. She is knocked away when the safe explodes or Erny when hits her Coney: kicks with her strong powers Redshell: Punches the safe and causes 3 damage and an explosion. Scribblenaut: Spawns Zs that can damage the Safe dohaya2009: Uses a sledgehammer and reduces hp by 10. Appears in Safe 3 and beyond. Kyle: Punches the safe at a steady pace and causes average amounts of damage X-Naut: A(n) X-Naut may appear every once in a while starting with the 3rd safe and charge into the safe to cause quite some damage! Boing Gloing's Cos?: Uses his unicycle to attack the safe Nyxo8803: Uses his hammer and $19 Fortnite cards to attack. His Fortnite cards may deal only 2-4 damage, but that can stack up quickly. Void Clock: Uses his code-controlling powers to blast the safes open. Sans: Uses bones and Gaster Blasters to attack. Don't underestimate his "weak" bones, 'cuz they stack up pretty fast. 8803ball: Can boost himself up and ricochet off the walls, which has a pretty decent hit chance. Jett: With a good knowledge on cooking and fire safety, he uses a blowtorch (like Buna Myers) to burn the safe. However, unlike Buna, Jett doesn't sit on the safe, so he goes by unburnt once the safe explodes. And he isn't even wearing any form of protective headgear! His blowtorch causes one damage every quarter-second.
Credit to all, including: @TheFlameOfLloviant + @-Hibot- + @dribbleberry + @-Rex- ( https://scratch.mit.edu/projects/406678232/ ) + @Burgnew_On_A_Laptop + @-Multinia- + Nintendo + @Diepic + @SwagMan354273 + @LogoFan2016 + Roblox + Toby Fox + @BL468 + @Twin138956Scratch + Jean Jacques Perrey + Daniel Longuein + @Aydenfox8 + O-Zone (Moldova) + Minor Detail + Sega + Konami + Tetsuya Tamura + Takayuki Ishikawa + Waterflame + All owners of all assets Kyle's notes: The following changes have been made: - Added Jett - I decided to change how Sans looks ( to @BL468's Sans sprite from https://scratch.mit.edu/projects/90398508/ ) because the original variation used here didn't look too accurate in my opinion. Sorry about that. - Made @Nyxo8803's "Let's go" voice clip quieter and a bit shorter - Finally removed the last internal reference to a number used in an inappropriate way! (I also did this for my previous remixes, but it was a late change that didn't persist through newer remixes)