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Light n' Dark (5/4/21.1)

NENetherWorks•Created April 15, 2021
Light n' Dark (5/4/21.1)
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Instructions

(THIS GAME IS NO LONGER RECIEVING UPDATES) WARNING! as of 4/30/21.1, level 10 is very laggy! (I was able to calm down the lag so you could actually play the level. It also might just be my computer :/ ) I will add levels in the future! (touch portal to next level, key P to previous level) Space: change between light and dark Arrow keys to move (^ to jump) levels 1-9 complete I'm moving the edits to Notes and Credits because I feel like it would be better there.

Description

Credit to @griffpatch_tutor for some platformer codes Song: TheFatRat, Origin Sound Effects by: Scratch Art by: me ;) Milestones: (4/19/21): first released (4/29/21): 1000 views! (4/29 or 30/21): 26 notifications over night and 30 likes/favs! edit (4/19/21.1): Added a 2nd 'level'. You can now click buttons 1 and 2 to switch between the two. 3 also works, but as of right now, its a blank void. Edit (4/19/21.2): Made Leliah faster and added music Edit (4/20/21.1): added a third level. click 3 on your keyboard. Edit (4/20/21.2): added spike and sign. The sign does not yet have a function, but the spike works. Edit (4/21/21.1): gave signs a function and got rid of the original tip. Edit (4/21/21.2): Added more signs and allowed to mute sound effects. also made the fall rate slower so its easier to get over spike. Edit (4/21/21.3): Added a 5th level. Edit (4/23/21.1): After a day break, I decided to come back by adding level 7! (don't ask why I skipped over #6, i think it was an accident) Edit (4/23/21.2): added particle effects Edit (4/23/21.3): Messed around with where you spawned when switching between the numbers. Edit (4/26/21.1): After a long weekend break, I came back with the 8th level! (still haven't worked on 6 :P.) this one is a reference to the original Light n' Dark concept, as it was the first level in that game. I might release the original as it is to show the concept of the game. Since this game has almost reached 10 levels and the most I can do with the numbers is 10, then I might have to either add a level page or make more complicated coding using letters. Update (4/26/21.2): started working on an achievement system. Update (4/26/21.3): Added a somewhat working achievement system along with 1 achievement on level 3. To access the achievement list, press and hold the 'z' key. Edit(4/27/21.0): My plan for today is to actually work on level 6 and get rid of the whole pressing numbers to access the next level. I also plan on making this game have a mobile option Edit (4/27/21.1): Added level 6 (finally). I am attempting to make an achievement system for this level, but its not working. Edit (4/27/21.2): Added a portal that switches levels instead of using number keys. also, thanks for 10 ❤️ & ⭐️!!!!!!!! My next plan is to make this mobile-accessable before adding more levels. I might swap level 6 with 8 because 6 is harder than 8. Edit (4.28.21.1): Started working on a mobile mode and added a light/dark button. I plan on making a previous level button and a jump button. Edit (4/28/21.2): added a previous level button. all I need to do is mess with movement and add a jump button and mobile mode will be complete (i think with probably a few minor bugs). Edit (4/28/21.3): finished movement and jumps. I will test this game on my phone to try to find bugs. (ok so it is really hard to play on mobile so i might add arrow keys) edit 5/29/21.1: removed the mobile feature (ill make a separate game for mobile) and started working on level 9 along with a cut scene. Edit (4/29/21.2): added more to the cut scene but am still trying to work on level 9. There have been reports of game crashing/breaking on level 2, so I will try to fix it (it works fine for me :/ ). It may be the achievement system so I might just scrap that idea for now and work on the actual game. Edit (4.29/21.3): added more sound effects. Apparently, levels 2 and 7 aren't working properly for some people. they seem to be working fine for me, but I'll try my other computer later. Edit (4/30/21.1): finished level 9 (its still really lagy because the variable keeps changing since there is no 10th level yet) Edit: (5/4/21.1): May the 4th be with you! After a 4-day-weekend, I decided to hop right back into this game! My main goal was to try to eliminate the lag on level 9 and 10, but I only limited it. I might have to make more changes on my home computer because I'm not sure if level 10 lets you switch yet. It might be as simple as I didn't add the level 10 change thing on 2 sprites (basically copy and pasting a short code). I'll figure out what it is by the end of the day! Edit (5/4/21.1(2): So the 10th level is completely playable, its just laggy on my side (idk if it is for you guys). This isn't really an update to the game so I didn't mark it as .2 . I have no idea why it is so laggy. It is the same portal code as all the other levels (I mean that literally!) Maybe it is the extra 'gravity' code.

Project Details

Project ID516393802
CreatedApril 15, 2021
Last ModifiedMarch 23, 2023
SharedApril 19, 2021
Visibilityvisible
CommentsAllowed