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SSV A minigame v1.11

DADaRandomKing•Created April 12, 2021
SSV A minigame v1.11
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Instructions

spam le green flag for it to work (it sometimes works for me, so if it glitches, that's scratch i guess) Pls can you give feedback on bug fixing This could be an in-game minigame if I want All code 100% by me And 100% original Most art (apart from 3 of the fighters) and thumbnail by me @ZeMLGBois for being my friend and his old OC This is a mini game for the game that i am currently working on, called SSV. The game is space themed so I made this for it. This minigame has the same keys that you would need to press in SSV, so it can fit into the theme of the game. The alpha hasn't got good aesthetics but here's the link anyways: | Keys | [casual / in game] | P1 | < pick previous / move < > pick next / move < J choose / cannon on left lane K unchoose / cannon on middle lane L go back to main menu / cannon on right lane | P2 | A pick previous / move < D pick next / move < 1 choose / cannon on left lane 2 unchoose / cannon on middle lane 3 go back to main menu / cannon on right lane Terms used: Cannon: The player fires it's cannon move in a lane; there is also a cooldown Special move: Standing in your lane gives you xp points to gain your special move (this isn't in the game yet) oof i am the 24th remix so I will be marked soon (unless @I_ecureuil was banned/left his account)

Description

|| History of SSV: A minigame || v1.0 -- 15/05/21 --- Release v1.01 -- 16/05/21 --- Fixed bugs of the cannon; P1's cannon was always the same type as P2's v1.02 -- 17/05/21 --- Fire takes less damage but more overtime v1.03 -- 18/05/21 --- Fixed the bug that where made by 'v1.02' where fire took no dmg || 1032 blocks in v1.03 :P || v1.04 -- 18/05/21 --- Bug fixed of not being able to attack P2 v1.05 -- 22/05/21 --- Made the icon sprites into one and changed code to make it easier to read and use ||Major update after big break|| ||V1.1 has 17 sprites and 1176 blocks|| v1.1 --12/02/21 --- I've finally gotten back into this game by fixing 2/3 of the major bugs. A major issue was that if you picked the same character as P2, you could stack on each other and red would be invisible until someone moved. I fixed this by programming a white thick outline around player 2. I also recoded parts of the buggy movement scripts. v1.11 -- 13/2/2022 --- A new art background for the starting screen COMING SOON Plans for v1.2: Victory/Losing screen plans for v1.21: Timer to end matches quicker

Project Details

Project ID514160553
CreatedApril 12, 2021
Last ModifiedJanuary 21, 2023
SharedMay 15, 2021
Visibilityvisible
CommentsAllowed

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