Zephyr has always been full of angst and edge ever since her paws hit the earth. She grew up in chaos (and a parenting disaster) with three older brothers and an absent mother. She frequently roughhoused and beat up her "delicate flower" brothers, and rebelled every time her family went to church or a region announcement. Because she grew up in havoc, Zephyr deals with her emotions by robbing others, and generally being a nuisance. She gets herself into a lot of trouble from stealing gems and beatings of plebeians, but somehow always gets out of time in the dungeon by relying on friends and underhanded, but crafty tactics.