Credit to AidanMaherVGCP90 and Bones2. Report any bugs like always, because this took a while, and I didn't get much time to test for them. Full list: To-do: - Update thumbnail. (outdated due to new bombs) - Revamp microgame. (not sure when) Microgames: - I added a remixed microgame, Pressious, from the WarioWare Gold project created by Bones2. - The slight lag when sometimes loading microgames 1, 3, and 5 have been fixed by updating pitch during intermissions. - Karate Man has been tweaked so that no inputs are needed directly when the bomb explodes. - The "beating" in Karate Man going off-sync is kind of fixed. - Space button instruction in True Blue deemed unnecessary and removed. - Triggering the clock in the fakeout any time will always trigger the special outcome. - Tweaked animations in Kinda Sus. - Fixed bug where microgame objects weren't cleared in Just Yolking. Everything else: - The practice mode is now added. - All practice mode descriptions were tweaked and updated. - There is now a loading percentage. - Practice mode descriptions scroll on the bottom instead of appear on the TV. - The TV now zooms in and out between microgames. - Microgame objects are now cleared with the "fadein2" message. - Audio loading is less painful on the ears. - Version number now displays at the title screen. - Thumbnail has been changed. Search tags: WarioWare, microgame, mega microgames, Nintendo