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AidanWare: Extreme Microgames (v0.85)

THthinkingwithshifting•Created March 30, 2021
AidanWare: Extreme Microgames (v0.85)
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Description

Credit to AidanMaherVGCP90. Simple tweaks. I made the clock in Level 1 of Just Wake Up Slithery bigger. I nerfed Levels 2 and 3 of Jumping Cube by making one spike small. I buffed Orb Collector as there will never be 4 blue orbs in a row in Levels 2 and 3. I fixed a bug in Karate Man where you could get away with not hitting an object if it doesn't land before the game ends. I tweaked Bamboo Blitz to make it easier to see the faces. I also added a screen for when you stop the game, and a background during the intermissions. I improved the high score counter at the end. Code-wise, I organized the variables by name. (!) is used for variables concerning the engine, (#) is used for variables concerning any microgame, a number is used for a corresponding microgame, no number means the variable is local, and underscores are used for variables concerning the Stage. I also deleted all unused variables. As for lists, I haven't organized them yet. If practice mode is set to -1, a "master mode" plays, cycling through all microgames on all difficulties. For this to work properly, check the Stage and set "_microgame count_" to the proper number of microgames that exist. Report any bugs like always.

Project Details

Project ID509372394
CreatedMarch 30, 2021
Last ModifiedMarch 30, 2021
SharedMarch 30, 2021
Visibilityvisible
CommentsAllowed

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