Credit to AidanMaherVGCP90. Simple tweaks. I made the clock in Level 1 of Just Wake Up Slithery bigger. I nerfed Levels 2 and 3 of Jumping Cube by making one spike small. I buffed Orb Collector as there will never be 4 blue orbs in a row in Levels 2 and 3. I fixed a bug in Karate Man where you could get away with not hitting an object if it doesn't land before the game ends. I tweaked Bamboo Blitz to make it easier to see the faces. I also added a screen for when you stop the game, and a background during the intermissions. I improved the high score counter at the end. Code-wise, I organized the variables by name. (!) is used for variables concerning the engine, (#) is used for variables concerning any microgame, a number is used for a corresponding microgame, no number means the variable is local, and underscores are used for variables concerning the Stage. I also deleted all unused variables. As for lists, I haven't organized them yet. If practice mode is set to -1, a "master mode" plays, cycling through all microgames on all difficulties. For this to work properly, check the Stage and set "_microgame count_" to the proper number of microgames that exist. Report any bugs like always.