Please read the Notes and Credits if you'd like to use this in your project. CONTROLS: Red button (top): Shows a comparison between the original and vector versions of the current expression. Green button (middle): Switches to the next expression. Blue button: Switches to the next costume (if you are comparing two costumes, this will switch back to the first costume).
UPDATE IV (08/02/2021): The costumes now have an outline thickness of 3 (thanks @ReefChong). UPDATE III (07/16/2021): The costumes now have shading! I've been wanting to do this for a while now, and I just got around to it. The effect is made using a semi-transparent shape made in Inkscape, which is why it's not in any of the outline costumes. UPDATE II (05/01/2021): I've decided to remove the keyboard controls. They were too confusing and difficult to remember. Instead, you can use the button controls on the right side to control the project. UPDATE (04/08/2021): I've updated the project to add a few more expressions. The expression controls have been added to the Instructions. ----------- Here's a vector version of the Cosmicat design from some early Scratch 3.0 concepts. This design is from 2016 (thanks @Goodthingsaregood66!). Since this design never actually made it into Scratch, I figure this is the next best thing. If you wish to use any of these costumes or sprites in your project, I ask that you please credit me (@Scratch137). Thanks in advance! I know that the original image has more detailed shading, but to be honest, I really couldn't be bothered with that. After all, if this design was ever actually implemented into Scratch 3.0, it probably wouldn't have had these details anyway. I used a brush weight of 2.4 to draw the outlines, as it's the same weight used for the normal Scratch Cat. However, I noticed later that the Cosmicat actually has slightly thicker outlines. I don't think it makes much of a difference anyway.