Up arrow to move at impulse Down to go to warp Left and right to turn
Needs serious work yet. This idea and name for a game first happened ages ago, but I was using a horrible method for changing direction in a scrolling environment. The AI for enemies is going to quite similar to that of Star Trek Battle, with similar health and class prices. Classes will not be bought in the main menu, but in in-game shops. You will be able to set a course to go to a specific planet, there will be quite a few to start off, and I'm open to suggestions. Star bases and patrolling ships can be found nearby, and some may be unfriendly Star bases will provide fuel and repairs to existing ships and also produce ships during battles. When you die, you'll lose the amount of money your ship cost you, even if you are at 0 credits, you'll head into debt. I intend to not have separate areas for the planets to reside, but to actually have them all on the same map. I'll probably add sensors, shouldn't be too tricky. DEV25:A: Added ST Battle ships Player is now a clone, will allow player clone to be changed to other active clones if it dies. DEV1:B: AI changes, enemies continue off screen. Doesn't yet apply to allied NPCs Minimap