A Simple bullet hell game where your goal is to dodge fruit. And yes, the muffin is secretly a pineapple. Changing the difficulty will not change the strength of projectile, instead the difficulty changes your health and invincibility duration after being hit. Cloud variables show the highscores for each difficulty, I just figured them out so they may not work well. There are multiple types of projectiles, each with their own abilities. Even after the final projectile starts getting shot out (Strawberry), the difficulty still increases over time with buffs to explosion size, explosion duration, projectile speed, projectile spawn rate, and projectile lifespan. Each projectile scales individually, and after 170 Seconds the scaling stops.