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Mathematically correct raymarcher

SAsamgameplex•Created March 19, 2021
Mathematically correct raymarcher
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Instructions

If you want this to render, go to https://turbowarp.org/504398851/fullscreen?turbo&stuck. Unfortunately, it takes about 30 seconds on that link, so I have a lot of optimizations to do.

Description

A couple of months ago, I figured out that my raymarcher wasn't mathematically correct, so I opened up the TurboWarp editor, and started a speedrun on making a raymarcher (it ended up taking about an hour, most of which was spent coming up with a creative way to fix a shading problem).

Project Details

Project ID504398851
CreatedMarch 19, 2021
Last ModifiedMarch 31, 2021
SharedMarch 19, 2021
Visibilityvisible
CommentsAllowed