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Weapon Drop Rate Test | Battle Simulator

RIrishav300TEST•Created March 18, 2021
Weapon Drop Rate Test | Battle Simulator
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Instructions

PLEASE READ THE INSTRUCTIONS BEFORE RUNNING THIS PROJECT! ___________________ Instructions ___________________ Press the spacebar and type in a number from 1-1000 to go through that many drops. Each drop will give you 3 items. The possible items are spells, weapons, and armor. __________________ Rarities (Ranked from strongest to weakest) __________________ #1. Legendary #2. Epic #3. Rare #4. Common __________________ Colors (Ranked from strongest to weakest) __________________ #1. Golden #2. Purple #3. Blue #4. Green #5. Gray __________________ Extra Information __________________ This project is a script that simulates random drops. This script includes a randomized power generation system which allows higher power levels to be rarer than the average power, this means that it is harder to drop higher power items and harder to drop lower power items which means that you won't struggle with constantly getting low power items. Using this script you can create a huge amount of games that include dropping items to make your character stronger. If you want to use this script you must credit me in the project(s) that you use the script in. The script also allows you to easily edit the power level and generation of the items that will be dropped. (All you have to do is replace the pick random values with the values you would like.) If you do not believe me than I suggest that you bring the minimum and maximum values to a larger number then you should be able to notice the difference, or you can do some simple math to check. Also note that spells do not use the same script and are generated completely randomly with no rarity to them, so when testing make sure to use either weapons or armor (I would suggest weapons since they are the most simple.) __________________

Description

You can use this script if you give me credit for creating it.

Project Details

Project ID503917910
CreatedMarch 18, 2021
Last ModifiedMarch 18, 2021
SharedMarch 18, 2021
Visibilityvisible
CommentsAllowed